Undine

Biology
Undine are amphibious humanoids with many features resembling that of aquatic species. They do not have gills, yet they can breathe water into their lungs as if it was air. Undine are phenomenal swimmers thanks to their webbed digits, hydrodynamic form, and their ability to natrually control the currents of the water they swim in.

Undine have turquoise green skin along their back, arms, legs, and head and yellow green skin on their stomach, chest, neck, and face. The color, shape, and number of spots can vary from Undine to Undine. Some do not have any spots at all. Undine do not have hair. Instead, atop their head are long tentacle like appendages that help them perceive subtle changes in water temperature and better identify currents.

Creation
The Undine were created in response to the brutish, stubborn nature of the Dragonborn. Their creator took inspiration from the sea itself when designing the Undine. Water can ebb and flow and adapt to fit in with its surroundings.

The Undine call their creator Irda and is often depicted with arms outstretched limbs.

Undine Traits

 * Ability Score Increase: Your Constitution score increases by 1, and your Wisdom score increases by 2
 * Age: Undine age at approximately the same rate as humans.
 * Size: Undine are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium
 * Speed: Your base walking speed is 30 feet, and you have a swimming speed of 40 feet.
 * Amphibious: You can breathe air and water.
 * Control Water: An Undine's ability to manipulate currents is instinctual from a young age. As a bonus action you can will the surrounding currents to propell you forward, doubling your swim speed for the duration of this effect. This effect lasts for 1 minute. Once you use this trait, you can't do so again until you finish a long rest.
 * Natural Diplomat: The Undine have a knack for communicating rather than fighting. Starting at level 5, you can cast Detect Thoughts. Once cast, you can't do so again until you finish a long rest. Wisdom or Charisma is your spellcasting ability for this spells.
 * Swamp Dwellers: Undine are well suited for survival in swamps, marshes, and jungles. As a result, you have advantage on saving throws against poison, and you have resistance to poison damage.


 * Languages: You can speak, read, and write Common and Aquan