Astrana





History
Astrana is an island continent that once belonged to a parralel plane of existence to that of the Prime Material Plane.

The Third Era. The Age of Change
At the beginning of this era, the Undine were created.

The Second Era. The Age of Pride
At the beginning of this era, the Dragonborn were created.

Most of the Dragonborn were killed as a result of war.

The First Era. The Age of Secrets
At the beginning of this era, the Zurasi were created but not by a God, but by the Aasimar of the previous age.

Most of the Zurasi were killed as a part of a mass suicide against the mighty creator

The Age of Perfection
At the beginning of this era, the Aasimar were created. They were designed to be the perfect creature, enfused with Celestial blood.

Most of the Aasimar were killed by their creator because they were becoming a threat

Regions
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South Central Wetlands (Marnash)
The inhabitants of the South Central Wetlands are known as Undine. To them, these lands are known as Marnash. As its name suggests, this region is comprised of wet biomes including swamps, marshes, bogs, jungles and mangroves. The lakes and rivers in this area are named after great people from Undine history. River names include Khaamov, Melganhi, Alanre, Bhenokbak, Curzuna, Igdir, Naafni, and Eddir. Lake names include Aeveny, Miknin, Sudendu, and Bhemod.

Resources include fuelwood, salt, traditional medicines, fibers for textiles, dyes, tannins, honey, and resins. See u/famousshippopotamus's artical on Swamps to get further information on the terrain and potential wildlife, plant life, monsters, and challenges of traversing a swamp.

Cities

 * Dhenrook: Biggest city. Mostly Undine. Primarily trades seafood and rice. Features Green Stone Masonry
 * Riversmeet: Human and Undine city. Trades lumber, horses, and meat
 * Mulnerby: Primarily Undine city with other races.

Villages

 * Ridyn: Undine village. Trades peat, oysters, seaweed, and medicine
 * Ador: Undine village. Really into fishing and sea monster hunting.
 * Bhek: Undine and Dragonborn village. Trades weapons and furs.
 * Veritas: Elf village with Undine: Trades luxury products such as pearl jewelry and makeup.
 * Brickelworth: Gnome and Dwarf village. Trades clay, weapons, and crops.
 * Cilerdan: Undine village. Very religious. Trades some medicine.
 * Nerbogvar: Village with all types of races. Illegal trade happens here.

Camps

 * Bandit Hideout: A temporary camp set up by bandits from the east to pick off trade between Dhenrook and Riversmeet.
 * Bandit Camp: A larger camp. Central hub for bandits
 * Flood Camp: A place for people to stay when their homes are being flooded
 * Abandoned Camp: A mysteriously empty bandit camp near the wailing cavern
 * Cultist Camp:

Dungeons

 * Green Stone Mines: Most structures around here are made of wood except for those of green stone, a mineral with moss growing through out it.
 * Cleerwater Cavern: Has a very clean spring. Veritas harvests fancy water from here. Good for holy water.
 * Vevon's Cave: Named by the Undine. Now it houses criminals and bandits.
 * Wailing Caver: You can hear the wails of the dead at night. Spoiler alert: there's undead here... and a necromancer.

Forts

 * Castle Kulmac: An old Dragonborn castle. Abandoned.
 * Blackwater Fort: An old Dragonborn fort. Mostly in ruins. Called blackwater for the dark waters, but in reality it's pretty clear for this region.
 * Temple Ruins: An old ruined Dragonborn temple.



South Western Hills




South Eastern Bay Area
Peninsula Cliffs Bay



Western Peninsulas




Mid-West Ridge
Block Mountains



Mid-East Highlands
StratoVolcano to the South East

Fold Moutain Ridge

Surrounding hills



North Western Expanse




North Central Lowlands




North Eastern Territory



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